EDUC6312 Digital Learning Environments

Assignment 7 “Constructivist Learning Theory” and how it relates to technology integration.

Brunner has made positive contributions in Constructivism to education.  His constructivist theory that learning is an active process, whereby students learn best by constructing new ideas and building new schemas based upon current and past knowledge (Hein, 1991).  This process is called cognitive which has a cultural and social aspects on rewards and punishments, and students’ motivation to learn the content. Programs across the country who use this model of education feel that the constructivist theory to encourage students and train teachers to discover principles on their own, using the knowledge they already have to embrace information (Mos, 2003). This implies that learning is not about simply being exposed to new information but is an active process whereby learners examine, code, decode, and interpret new concepts and ideas. Learners select and transform information, construct “hypotheses,” and rely on cognitive structures to build and refine their schemas (Kever, 2003; Mos, 2003).

According to Bruner he emphasizes that people interpret their world through the similarities and differences between objects and events. Secondly Bruner believes that learners will compare new ideas to the ones they already have and learn through the similarities and differences.  Finally, Bruner believes that a person’s socio-cultural background and situation play a highly important role in dictating what sorts of information that person will learn, as well as forming the cognitive processes that person uses to build and use schemas (Kever, 2003).

Knowing what we know about Bruner’s constructive process that social-cultural background and situation is also recognizing that people learn differently from different cultures.  Bruner’s constructivist instruction theory consist of four important points of the Constructivist Education Theory. Bruner’s first point in the learning process is, students’ predisposition towards learning, second point on how to structure knowledge that it can be most readily understood by the learner, third point is the most effective sequence in which to present material, and the fourth point is the nature and pacing of motivational rewards and punishments. Instructors should encourage students to discover the principles of the lesson themselves, primarily by engaging in active dialogue with the instructor and other students (Mos, 2003).

Educational design models for Bruner’s constructivist theory have common issues in the design process.  These issues include in choosing what would be the best methods for teaching, learning and provide assessments.  The second issue is creating the learning environment. The third issue is integrating students’ experience into various course elements (Bines, 1992a).  Educational models will consider using the constructivist theory to find and match educational needs with socio-culturally groups of students.

“Integrating educational technology is the process of determining which electronic tools and which methods for implementing them are appropriate for given classroom situation and problems (M.D.Roblyer, 2002).” The integration of technology in Constructivism has the ability to foster creativity, increase transfer of knowledge to problem solving, and foster group cooperation. Bruner’s theory on constructivism consists of how people’s environments and cultures play key roles in their cognitive development relating to education and the integration of technology.

References:

Bines, H. (1992a). Course Delivery and Assessment. In Developing Professional Education
(pp. 57-92). Oxford: SRHE and Open University Press.

Hein, G. E. (1991, 15-22 October). Constructivist Learning Theory. Paper presented at the CECA (International Committee of Museum Educators) Conference, Jerusalem Israel.


Kever, S. (2003, Mon Mar 3 6:59:24 US/Pacific 2003). Constructivist Classroom: An Internet Hotlist on Constructivist Class. Retrieved 22 January, 2004, from http://www.kn.pacbell.com/wired/fil/pages/listconstrucsa1.html

Mos, L. (2003). Jerome Bruner: Language, Culture, Self. Canadian Psychology, 44(1), 77-83.
Pagán, Brian – (2006) PsycEXTRA Dataset –Positive Contributions of Constructivism to Educational Design https://ejop.psychopen.eu/index.php/ejop/article/view/318/html

Roblyer, M.D. (2002).” Learning Theories & Technology Integration

Assignment 5

Understanding of “Behaviorist Learning Theory” and how it relates to technology integration.

B.F. Skinner, who was an American psychologist and believed that his ideas for increasing human learning and his focus on behavior and learning. According to Wikipedia Behaviorism focuses on one particular view of learning: a change in external behavior achieved through using reinforcement and repetition (Rote learning) to shape behavior of learners. Behaviorist Skinner, found that behaviors could be shaped when using reinforcement was implemented. Behaviorism can be understood as two behaviors one is reinforcement and the other is punishment. That desired behavior is rewarded, with reinforcement, while the undesired behavior is not rewarded and is punishment.
According to Skinner, consequences of behavior can be observed if the behavior is repeated or lesson learned.  When a student is rewarded for following instruction in the classroom will most likely follow when positive behavior is recognized by the teacher. A teacher who uses reinforcement and punishment in the classroom, should focus more on a creating a positive environment that engages students to learning and excelling academically. The teacher can provide the students with reinforcements, encouragement, and feedback in the classroom. The emphasis of behavior learning theory, Skinner’s research investigated before and after observations in behavior with evaluations to determine if the instruction resulted in learning. If there was no change in learned behavior after the evaluations then teachers should use the feedback to determine what can be done to improve learning. The evaluations can help to determine what learning style approach to incorporate for the students. 
The use of technology is used everywhere in our everyday lives, work and schools. The availability of technology resources are constantly increasing in schools for both teachers and students. Technology integration in the classroom provides students engaging in digital content and using the resources to provide instruction, student learning and engagement. There are several models of technology integration to be used for instruction that support teaching and learning in the classroom. There are two models such as SAMR model and TRACK model. According to the authors Reiser and Dempsey there are two models are for the teacher to use and consider to integrate technology in the classroom instruction. The substitution, augmentation, modification, redefinition (SAMR) model is used for example, the teacher can use this model with different levels when integrating technology into instruction. Each level represents a different approach and effective strategies to implement technology into instruction.  The second is the technological pedagogical and content knowledge (TRACK) that is used for as a framework to the use of technology for improving teaching and learning. TRACK is three overlapping circles to reference knowledge as technological, pedagogical, and content. This model helps teacher to determine what are their current abilities and deficiencies to their technology skills to integrate technology into instruction. 
There are other enhancements used today in the classroom with the integration of technology. Some of these enhancements are incorporating inquiry based learning, flipped learning by engaging students with online resources to support instruction, game base learning, and personalized learning.  Personalized learning is used to support learning by using different methods and strategies for the student to engage in learning and succeeding academically.
Resources:

Reiser, Robert A. Trends and issues in instructional design and technology/edited by Robert A. Reiser, John V. Dempsey.-4th ed. Chapter 20 pages 176-177.


Sandra Miller
Assignment 4 My Philosophy of Education-Draft

My Philosophy of education is based on my personal values, beliefs, and experiences as a teacher. Having a personal philosophy of education helps me focus on incorporating my own goals and values as I plan my teaching plans for my students. It is important for me to establish clear goals, objectives and outcomes for my students in order for my classroom to function effectively. I will provide a learning environment to accomplish the objectives and desired outcomes.  Technology is changing the future of education and I believe that all students are capable of learning. Philosophy is defined as the study of the fundamental nature of knowledge, reality, and existence, especially when considered as an academic discipline. (Webster’s)

My first goal is to incorporate assessments to evaluate student learning, at the beginning of the school year.  Assessments provide a starting point and helps to determine what methods and strategies to use for my classroom.  My desire is to understand each of my student’s learning style and access that my teaching style is helping them learn. 

My second goal as a teacher is to provide curriculum access, participation, and progress as this will provide my students with feedback.  This also allows me to provide guidance, encouragement and what improvements are needed in order to reach their achievements. My passion is to help students learn and to develop unique curriculum to adapt to their learning needs. 

My third goal is make a connection with my students where I know their background, culture and family values. As their teacher my goal is that my students are engaged in the classroom, share knowledge, ideas, as we learn from each other. Teach my students to be critical thinkers as problem solving is an essential skill that I believe will help them throughout their entire lives. 

As their teacher it is important for me to understand how students learn, have various methods of teaching in order to accommodate visual learners, auditory learners and kinesthetic learners. Providing students with an interesting and fun atmosphere to help learn and succeed.  The use of technology in teaching and learning is essential to make a lasting impact on how students learn. Technology is changing the future of education and I believe that all students are capable of learning.  

Assignment 3
Powered by iRubrics Software Evaluation Rubrics


Poor
1 pts
Fair
2 pts
Good
3 pts
Ideal
4 pts
Cost/Site License
Poor

Monthly membership
Credit card required
Fair

Must pay a one-time fee to use. Possibly monthly membership thereafter
Good

Free three month trial and a discount rate with after trial is up
Ideal

Free with creating an account
Installation
Poor

Difficult to use without prior experience or step by step tutorial.
Fair

Difficult to use. Must have prior experience. No step by step tutorial.
Good

Somewhat easy to use. Probably need some prior experience.
Step by step tutorial does not explain very well.
Ideal

Very easy to use. Step by step tutorial provided. Support available.
No prior experience required
Grade level Age Appropriateness
Poor

Some features are inappropriate material for anyone under age 14
Fair

Some features are not appropriate for all audiences.
Good

Most features are appropriate for all audiences.
Ideal

All features are appropriate for all audiences.
Hardware Compatibility
Poor

Works on a few machines will require to upgrade and add additional options.
Fair

Works on several machines will require to upgrade and add additional options.
Good

Works well with most machines without having to upgrade or add additional options.
Ideal

Works well with all machines without having to upgrade or additional options.
Active/Learning
Poor

No students are engaged in active and learning throughout the different modules of the software.
Fair

Few students are engaged in active and learning throughout the different modules of the software.
Good

Most students are active and learning throughout the different modules of the software.
Ideal

Students are active and learning throughout the different modules of the software.

Powered iRubrics Website Evaluation Rubrics


Poor
1 pts
Fair
2 pts
Good
3 pts
Excellent
4 pts
Comments
(N/A)
Interactivity
Poor

Lacks enhancements to actively involve the learner.
Fair

Minimal enhancements to actively involve the learner.
Good

Contains some enhancements to actively involve the learner.
Excellent

Possess many enhancements that require learner to remain actively involved.
Comments
Curriculum Content
Poor

No relationship with curriculum content exists.
Fair

Limited relationship with curriculum content.
Good

Good relationship with curriculum content.
Excellent

Direct relationship with curriculum content.
Comments
Critical Thinking
Poor

Student has no opportunities to engage in higher level thinking.
Fair

Student has limited opportunities to engage in higher level thinking.
Good

Student has some opportunities to engage in higher level thinking.
Excellent

Student has opportunities to engage in higher level thinking activities.
Comments
Support Materials
Poor

Support materials do not exist. Technical support is inadequate. Unable to track student progress.
Fair

Limited options for assistance are given. Tracking student progress is available occasionally.
Good

Assistance is available but not quickly accessible. Additional resources are available and student progress can be frequently checked.
Excellent

Assistance is readily available at any point in the website and many additional sources are available with ease of keeping track of student   progress.
Comments
Classroom Environment
Poor

No clear use of the website in regular classroom activities.
Fair

Few lessons can be used in the classroom setting and there are few suggestions for use of the website for whole class, individual or group lessons.
Good

Website can be integrated in classroom activities and there are suggested uses for whole class, individual and group lessons.
Excellent

All features can be used in classroom activities and the website includes   activities for whole class, individual and group lessons.
Comments
Accessibility
Poor

Graphics/links are not labelled or don't offer rollover labelling, fonts are difficult to read and content does not lend itself to varied learning styles and ability levels.
Fair

Graphics/links are seldom labelled or seldom offer rollover labelling, fonts are sometimes used for ease of student reading and some content is accommodating to varied learning styles and ability levels.
Good

Graphics/links are mostly labelled or have rollover labelling, fonts are mostly easy to read and most content supports varied learning styles and ability levels.
Excellent

Graphics/links are labelled or have rollover labelling, fonts are consistently easy to read and varied learning styles and ability levels are accommodated.
Comments
Age/Grade Level
Poor

Directions, reading level, and product are inappropriate for targeted audience.
Fair

Directions, reading level, and product are sometimes inappropriate for targeted audience.
Good

Directions, reading level, and product are mostly appropriate for targeted audience.
Excellent

Directions, reading level and product are appropriate for targeted audience.
Comments
Assessment and
Outcomes
Poor

Assessment and outcomes are unrelated or not available.
Fair

Assessment and outcomes does not engage learner and additional assessment is required.
Good

Assessment and Outcomes are usually appropriate and can provide some measure of what has been learned.
Excellent

Assessment and Outcomes are suited to goals and student ability and easily assesses what has been learned.
Comments
Effectiveness in teaching
Poor

Website is ineffective in teaching desired content. Interactivity is unrelated to learning, not directed at student enjoyment.
Fair

Website is partially effective in teaching desired content, with limited interactivity and appeal to students.
Good

Website is mostly effective in teaching desired content, with some interactivity that appeal to students.
Excellent

Website is effective in teaching the desired content in an interactive way that students will enjoy while learning.
Comments
Authority
Credibility
Poor

The website has no contact details or credentials of the author appeared on the website, nor any detail of the web master.
Fair

The website has minor details on the website with regard to the author and web master.
Good

The website contains some details with regard to credentials of author and his contact details and those of the web master.
Excellent

The author/organization is clearly identified. Appropriate credentials and contact detail are provided.
Comments
Objectivity
Poor

The web site does not state curricular goals and are bias with.
Fair

The website lacks curricular goals and objectives and are not completely neutral.
Good

Websites states some curricular goals and objectives, is mostly neutral.
Excellent

Website states curricular goals and objectives. The content is neutral and free from bias.
Comments
Audience
Poor

Website does not state academic levels and contains activities that are not suitable for target audience. Student diversity is not recognized.
Fair

Website has limited activities suitable for target audience and partially recognizes that students learn in different ways.
Good

The website is randomly states the academic level of target audience and activities are mostly suited for the ability level of target audience. It gives recognition to different ways of learning.
Excellent

Clearly states the academic level of target audience and contains content and activities relevant to the audience. It recognizes that students learn in different ways.
Comments
Currency
Poor

The website do not indicate publishing date and date when last updated.
Fair

The site contains either the publishing date or date when last updated but not both.
Good

Site contains the dates published and updated but it is not clearly visible or easily found.
Excellent

The web site clearly indicates the publishing date and the date when content was last updated.
Comments
Design
Poor

The website is not appealing to target audience. There is no balance between   graphics and text. Difficult to access the web site and additional software   is needed.
Fair

The website can be accessed and has some balance between
(and some additional software might be needed.
Good

The website is appealing to target audience and lacks some balance between graphics and text. The web site is easily accessible and no additional software is required.
Excellent

The website is appealing to target audience and contains a good balance between graphics and text. The web site is easily accessible and no additional software is required.
Comments
http://www.rcampus.com/rubricshowc.cfm?code=L33864&sp=yes%20


Assignment 1


Please login to the UHV library to access the journals.
http://vcuhvlibrary.uhv.edu

Choose a term related to the course and use different resources to find how many research articles are found in each database.  

Search Term: The Next Generation Digital Learning Environment

Total number of results from the UHV library:
156 Academic Journal Articles (Date Range 1994-2019)
8 Academic Journal Articles Date Range from (2016-2019)

Total number of results from Google Scholar: 161,000 Academic Journal Articles
Total number of results from ERIC: 31 Academic Journal Articles
Methods used to narrow the search: Date Range 2016-2019

Method used to find more related articles: 4,260 Academic Journal Articles
Modified the search to Digital Learning Environment Educational Technology
(Date Range 2016-2019)

List other resources that you could use for your search:
·       EDUCAUSE
EDUCATIONAL TECHNOLOGY RESEARCH, PUBLICATIONS, LIBRARY, REVIEWS, SEMINARS
·       The Tech Edvocate Website:
Contains References, Apps, Podcasts, Products

·       Extension Engine Blog:
Breaking Down the Digital Learning Environment and NGDLE
·       ICT Works Website
By Steve Vosloo on July 11, 2018
·       eCampus News- eSchool Media Sites and Resources
From LMS to NGDLE: the acronyms of the future of online learning
BY STEVE BAULE  April 9th, 2019 / Is an LMS enough or do you need more?
·       White Paper: Exploring the Digital Landscape in Higher Education
Are you making the most of education technology?
This white paper includes:

  • In depth analysis and visualization of the responses received from higher education faculty relating to the use of technology in higher education.
  • Anecdotal evidence and commentary provided by higher education professionals interviewed after taking the survey.
  • Ideas for making the most of the technology available to you.
  • Questions designed to generate further thought and discussion around the EdTech debate.







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